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authorrtm516 <rtm516@users.noreply.github.com>2026-03-17 21:39:22 +0000
committerGitHub <noreply@github.com>2026-03-17 16:39:22 -0500
commit02a5961f39673be403fda3edbf6fb1265bd93477 (patch)
treeade5f3cfd70fcb6e0add6492f182cc571bec7f3a /.github/workflows/nightly-server.yml
parent1a3fcb5b2010fbbf5ef0ab52f7291a4129f05842 (diff)
Move project to CMake (#781)
* Move to cmake * Move sources to source_groups and ditch more old VS files * Add BuildVer.h generation * Break out cmake source lists to platforms * Don't copy swf files * Revert audio changes from merge * Add platform defines * Match MSBuild flags * Move BuildVer.h to common include and fix rebuild issue * Seperate projects properly * Exclude more files and make sure GameHDD exists * Missing line * Remove remaining VS project files * Update readme and actions * Use incremental LTCG * Update workflows * Update build workflows and output folder * Disable vcpkg checks * Force MSVC * Use precompiled headers * Only use PCH for cpp * Exclude compat_shims from PCH * Handle per-platform source includes * Copy only current platform media * Define Iggy libs per platform * Fix EnsureGameHDD check * Only set WIN32_EXECUTABLE on Windows * Correct Iggy libs path * Remove include of terrain_MipmapLevel * Correct path to xsb/xwb * Implement copilot suggestions * Add clang flags (untested) * Fix robocopy error checking * Update documentation * Drop CMakePresets.json version as we dont use v6 features * Always cleanup artifacts in nightly even if some builds fail * Re-work compiler target options * Move newer iggy dll into redist and cleanup * Fix typos * Remove 'Source Files' from all source groups * Remove old ps1 build scripts
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diff --git a/.github/workflows/nightly-server.yml b/.github/workflows/nightly-server.yml
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+name: Nightly Server Release
+
+on:
+ workflow_dispatch:
+ push:
+ branches:
+ - 'main'
+ paths-ignore:
+ - '.gitignore'
+ - '*.md'
+ - '.github/**'
+ - '!.github/workflows/nightly-server.yml'
+
+permissions:
+ contents: write
+
+jobs:
+ build:
+ runs-on: windows-latest
+
+ strategy:
+ matrix:
+ platform: [Windows64]
+
+ steps:
+ - name: Checkout
+ uses: actions/checkout@v6
+
+ - name: Set platform lowercase
+ run: echo "PLATFORM=$('${{ matrix.platform }}'.ToLower())" >> $env:GITHUB_ENV
+
+ - name: Setup MSVC
+ uses: ilammy/msvc-dev-cmd@v1
+
+ - name: Setup CMake
+ uses: lukka/get-cmake@latest
+
+ - name: Run CMake
+ uses: lukka/run-cmake@v10
+ env:
+ VCPKG_ROOT: "" # Disable vcpkg for CI builds
+ with:
+ configurePreset: ${{ env.PLATFORM }}
+ buildPreset: ${{ env.PLATFORM }}-release
+ buildPresetAdditionalArgs: "['--target', 'Minecraft.Server']"
+
+ - name: Zip Build
+ run: 7z a -r LCEServer${{ matrix.platform }}.zip ./build/${{ env.PLATFORM }}/Minecraft.Server/Release/* -x!*.ipdb -x!*.iobj
+
+ - name: Stage artifacts
+ run: |
+ New-Item -ItemType Directory -Force -Path staging
+ Copy-Item LCEServer${{ matrix.platform }}.zip staging/
+
+ - name: Stage exe and pdb
+ if: matrix.platform == 'Windows64'
+ run: |
+ Copy-Item ./build/${{ env.PLATFORM }}/Minecraft.Server/Release/Minecraft.Server.exe staging/
+
+ - name: Upload artifacts
+ uses: actions/upload-artifact@v6
+ with:
+ name: build-${{ matrix.platform }}
+ path: staging/*
+
+ release:
+ needs: build
+ runs-on: ubuntu-latest
+
+ steps:
+ - name: Download all artifacts
+ uses: actions/download-artifact@v7
+ with:
+ path: artifacts
+ merge-multiple: true
+
+ - name: Update release
+ uses: andelf/nightly-release@main
+ env:
+ GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+ with:
+ tag_name: nightly-dedicated-server
+ name: Nightly Dedicated Server Release
+ body: |
+ Dedicated Server runtime for Windows64.
+
+ Download `LCEServerWindows64.zip` and extract it to a folder where you'd like to keep the server runtime.
+ files: |
+ artifacts/*
+
+ cleanup:
+ needs: [build, release]
+ if: always()
+ runs-on: ubuntu-latest
+ steps:
+ - name: Cleanup artifacts
+ uses: geekyeggo/delete-artifact@v5
+ with:
+ name: build-*